Posts by folks

by folks
02.06.2005, 20:10
Forum: Development
Topic: Developing Mac OS X movie capture
Replies: 4
Views: 4320

Mac OS X Movie Capture

Arlene I have been looking at much the same thing for the same reasons. I was going to have a look at how it is done in the open source Breve project http://www.spiderland.org/breve/ Celestia Development: Recent OS X CVS Commits provides straight forward instructions for compiling current code with ...
by folks
14.04.2005, 21:53
Forum: Development
Topic: Mac Movie Making
Replies: 1
Views: 2562

Re: Mac Movie Making

Would be nice. Till movie capture is available you can use "Snapz Pro X" from ambrosia software. However with the current implementation on the fastest Mac hardware it still does not work well enough for professional video production. The problem is that without syncronizing frame capture to frame g...
by folks
04.11.2004, 01:32
Forum: Development
Topic: Celestia 1.3.2 for MacOS X
Replies: 85
Views: 49778

Using Radeon Control Panel Celestia Mac 1.3.2

Using Radeon Control Panel with Celestia Mac 1.3.2 Slightly off topic I know, sigh, "Radeon 9800 Pro and Celestia" http://www.shatters.net/forum/viewtopic.php?t=6012 Might be better, but not much Mac feedback… Radeon now has a control panel available that supports Both OEM (apple) and retail graphic...
by folks
27.10.2004, 16:32
Forum: Development
Topic: Celestia 1.3.2 for MacOS X
Replies: 85
Views: 49778

Mac Forum Threads

Mac Forum Threads I have noticed that the Mac specific discussion is scattered throughout the forum and not always easy to locate. Here is a brief list, old and current. Any other Mac Threads ? Celestia 1.3.2 http://shatters.net/forum/viewtopic.php?t=6047 MacOSX Celestia Users: Development Prioritie...
by folks
27.10.2004, 16:21
Forum: Development
Topic: Celestia 1.3.2 for MacOS X
Replies: 85
Views: 49778

CVS Celestia 1.3.2 Mac OS X

CVS Celestia 1.3.2 Mac OS X I downloaded the CVS to see if I could compile on XTools 1.5 but noticed that the plistInfo.strings showed CFBundleShortVersionString = "Celestia version 1.3.1"; So I guess the 1.3.2 Mac version is not reflected on the CVS ? I used Joe's (alphap1us) posting rega...
by folks
25.10.2004, 21:26
Forum: Development
Topic: Celestia 1.3.2 for MacOS X
Replies: 85
Views: 49778

Initial Test of Celectia 1.3.2 Mac OS X

Initial Test of Celectia 1.3.2 Mac OS X Thank you Hank. Your contribution fulfills an otherwise missing link. I have run 3.2 with the default resources and a set of custom addOns with no more problems than existed in the previous version. In particular Preferences: display modes: Basic and Multi-tex...
by folks
17.09.2004, 17:12
Forum: Development
Topic: MacOS X Celestia Users: Development Priorities?
Replies: 40
Views: 22221

Render Modes: Sync to Refresh and Line & Edge Anti-Alisi

Render Modes: Sync to Refresh and Line & Edge Anti-Alising Macs are shipped with either Radeon or nVidia video cards. The after market Radeon cards can be tweaked with a Radeon Utility ( http://www.ati.com/support/drivers/mac/macos10-2-ATI-displays.html ) to over ride the program settings and turn o...
by folks
26.08.2004, 00:48
Forum: Scripting
Topic: Specific problems writing a .cel script
Replies: 25
Views: 20365

Generating .cel scripts and problems with base-64

Generating .cel scripts and problems with base-64 I working on generating .cel scripts that calculate smooth transitions between a series of URL's. Easy for Set Orientation. I can take a start-URL and end-URL, extract their orientation information and extrapolate between them generating one .cel lin...
by folks
23.08.2004, 16:13
Forum: Development
Topic: Feature Request: Keyboard Control Parameters
Replies: 0
Views: 2873

Feature Request: Keyboard Control Parameters

Feature Request: Keyboard Control Parameters It would be useful to enable selection of sensitivity for keyboard controls. It would make make smooth transitions easier if the exponential keyboard controls could, optionally, flatten their curve. Sometimes you can do beautiful approaches by acceleratin...
by folks
22.08.2004, 14:34
Forum: Development
Topic: Feature Request: Capture User Interaction To Script
Replies: 1
Views: 3586

Feature Request: Capture User Interaction To Script

Feature Request: Capture User Interaction To Script Capture all your keyboard commands and wait times between them and save them as a .cel script Celestia Time ( option ) Be nice if .cel script times could, optionally, be characterised in "Celestia Time" instead of the operators time frame. This wou...
by folks
21.08.2004, 16:11
Forum: Development
Topic: MacOS X Celestia Users: Development Priorities?
Replies: 40
Views: 22221

Quick Time Movie Capture With Variable fps and Image Size

Quick Time Movie Capture With Variable fps and Image Size. Even with almost the most powerful Mac and video card, video capture with a second appliction is inconsistent and rough resulting from many dropped frames in the capture. Built in video capture could, potentially, solve this problem by fully...
by folks
09.08.2004, 16:31
Forum: Bugs
Topic: Please report problems with the MacOS X version here.
Replies: 167
Views: 101289

Window Sizing Changes What Is Rendered

Window Sizing Changes What Is Rendered For example: If I remove my addOns folder and add only the infra-red milky way: mw-msx-2k.png (360KB, 16Jun03) from: http://www.lns.cornell.edu/~seb/celestia/billboard.html mw-msx shows up as a "target name" and I can go to it but at most Celestia window sizes ...
by folks
09.08.2004, 00:18
Forum: Textures
Topic: Comet Tails
Replies: 3
Views: 3858

Comet Tails

This site shows a range of comet tails http://www.solarviews.com/eng/comet.htm I am wondering if there is any way to alter the comet tails rendered by Celestia. Billboards might work for some stills but not for travelling images. Any suggestions from this amazing group are welcome. -- Scott
by folks
07.08.2004, 20:55
Forum: Textures
Topic: Titan's clouds?
Replies: 19
Views: 15959

Range of Viewable Spectrum

Thanks selden Interesting approach. If I understand it correctly we could make the texture that defines the translucent shell Emissive to make it glow? Be a good way to map hots spots and plumes on Io also. I was thinking about the discussion in this tread concerning visible vs infrared, etc. Perhap...
by folks
07.08.2004, 20:17
Forum: Textures
Topic: Building Textures with Mac OS X
Replies: 0
Views: 2360

Building Textures with Mac OS X

Creating Virtual Textures using VirtualTex Draft 1.0 Celestia 1.3.1 Mac OS X 10.3.4 http://www.folkstone.ca/main/community/celestia/celestia.html I don't claim to be an expert in any of this but thought that it might be good to share what I have learned along the way. I am sure there are easier ways...
by folks
07.08.2004, 04:28
Forum: Textures
Topic: Titan's clouds?
Replies: 19
Views: 15959

How To Render A Glowing Titan

Glowing Titan: Atmospheric Glow http://saturn.jpl.nasa.gov/cgi-bin/gs2.cgi?path=../multimedia/images/titan/images/PIA06419.jpg&type=image While it is possible to render auroras on Jupiter and Earth as night lights, it is not a great solution because the night lights appear to be mapped onto the surf...
by folks
04.08.2004, 23:58
Forum: Bugs
Topic: Please report problems with the MacOS X version here.
Replies: 167
Views: 101289

Frame Rates for Movie Capture with Mac OSX?

Using Celestia 1.2.2 frames were rendered at a rate of 30 - 80 fps Most times above 60fps Moving to Celestia 1.3.1 there was a radical drop in rendering to between 3 and 20 fps. Most times above 6fps When I use SnapX Pro for video capture with 1.3.1 it tends to cut my fps in half. When I use it with...
by folks
30.07.2004, 16:16
Forum: Bugs
Topic: Please report problems with the MacOS X version here.
Replies: 167
Views: 101289

Cycling Rending Paths Causes Celestia To Unexpectedly Quit

Cycling Rending Paths Causes Celestia To Unexpectedly Quit

Display | Options | Cycle Rending Paths -- Ctrl - V
Repeat three times

Displays:

Basic
MultiTexture
( long pause ) then Celestia unexpectedly quits.

--Scott
Mac OS X 10.3.4 :: Celestia 1.3.1 :: Nvdia GForce 4 MX 32MB
by folks
30.07.2004, 15:56
Forum: Celestia Users
Topic: New Feature: Virtual Textures
Replies: 47
Views: 50065

Virtual Textures as Persistent Alternate Textures

Virtual Textures as Persistent Alternate Textures It looks like I can only have a single alternate texture specified at any one time. If I specify an alternate texture for a second object the alternate texture for the first appears to revert to its default texture. I understand that if I modify thin...

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