
Posts by TheStressPuppy
- 28.10.2012, 21:01
- Forum: Textures
- Topic: Uranus - Artists concept
- Replies: 10
- Views: 9481
Re: Uranus - Artists concept
Understood. Looking forward to update 

- 28.10.2012, 07:25
- Forum: Textures
- Topic: Uranus - Artists concept
- Replies: 10
- Views: 9481
Re: Uranus - Artists concept
Nice looking map John. Have you considered updating it using new images from Keck II? I know they are near infrared images, and Uranus is pale blue/green, and featureless to the naked eye, but i figure an "alt surface" using the near infrared would be awesome.
- 06.05.2012, 23:51
- Forum: Textures
- Topic: Venus radar -- dead
- Replies: 11
- Views: 9943
Re: Venus radar
It is what it is. If the scientific data says the surface is gray. Who are we to argue? Celestia is supposed to provide an "accurate as possible" simulation. I think you are doing an outstanding job John.
- 31.12.2007, 09:35
- Forum: Textures
- Topic: Anyone know where a good Uranus texture can be had?
- Replies: 50
- Views: 35184
Re: Anyone know where a good Uranus texture can be had?
That is a very nice texture for your 1st attempt. Much better than anything i could pull off. I think some of the hubble and other equatorial shots of Uranus found on the web are misleading. The ones in the links above specify that they are shot in infrared light. While others at other sites do not....
- 21.08.2007, 05:32
- Forum: Textures
- Topic: New SOL textures (Big images)
- Replies: 18
- Views: 20738
Re: New SOL textures (Big images)
That is some excellent work. However i agree that the sun as seen with the simulated naked eye of Celestia would be nothing more than a bright white ball with perhaps some visible sunspots. This would make an excellent alternate surface of the sun as seen in x-ray light. It could also make a very go...
- 28.03.2007, 18:51
- Forum: Textures
- Topic: Redone 16k Laika's Moon
- Replies: 19
- Views: 16637
Re: Redone 16k Laika's Moon
Like you Andrea i am a relative newcomer as far as dealing with dds. Most of my work has been in gaming mods where a loss of quality is at worst case trivial. I have not even tried to tackle something like a high quality planetary texture yet, because i believe my skills in that area leave much to b...
- 28.03.2007, 05:17
- Forum: Textures
- Topic: Redone 16k Laika's Moon
- Replies: 19
- Views: 16637
Re: Redone 16k Laika's Moon
What Johaen said :D I only use normal maps to give the views some relief. Shaded textures would look weird if the sun were facing the opposite direction of the shadows. In full views like i posted it is no issue. IIRC (correct me if i am wrong) dxt3, and dxt5 use mip mapping, and that could be why y...
- 27.03.2007, 22:11
- Forum: Textures
- Topic: Mars in DirectX 10
- Replies: 4
- Views: 5914
Re: Mars in DirectX 10
While that mars image does look nice it is off topic since its not taken in celestia. IMO Direct X 10 is not worth getting Vista for. The only card that supports it so far is the GF-8800 that i am aware of. So far everyone that i know that runs Vista has nothing good to say about it. Most have rolle...
- 27.03.2007, 21:36
- Forum: Textures
- Topic: Redone 16k Laika's Moon
- Replies: 19
- Views: 16637
Re: Redone 16k Laika's Moon
I ran a couple test shots with both the 2k, and 4k versions. I am impressed with results. My machine specs are AMD sempron 3100+ (1.8 gig), 2 gigs ddr 400 mhz ram, G-force 6600gt 256 meg vid card, winxp sp2, Heres the 2k texture test shots 1st just the texture http://img50.imageshack.us/img50/4593/a...
- 27.03.2007, 19:28
- Forum: Textures
- Topic: Redone 16k Laika's Moon
- Replies: 19
- Views: 16637
Re: Redone 16k Laika's Moon
Doh! thats what i get for not paying attention :p Ill run them, and post screens in a pm back to you, or should i post my tests here?
- 25.03.2007, 04:55
- Forum: Textures
- Topic: Redone 16k Laika's Moon
- Replies: 19
- Views: 16637
Re: Redone 16k Laika's Moon
I'm running what most consider to be a low end system now :/ but ill be more than happy to test the textures and post results.
- 23.03.2007, 03:45
- Forum: Textures
- Topic: Redone 16k Laika's Moon
- Replies: 19
- Views: 16637
Re: Redone 16k Laika's Moon
I agree with the OP that there isn't enough good moon textures out there. While some make a very nice effort there are still many visible flaws, or areas missing off the texture. If you want to go ahead, and post the jpg/png. Just make sure you note that only a good system should use it. Im running ...
- 03.02.2007, 06:54
- Forum: Add-on development
- Topic: NEW Apollo models
- Replies: 66
- Views: 48362
Re: NEW Apollo models
What program do you use to model with?
- 02.02.2007, 22:09
- Forum: Add-on development
- Topic: NEW Apollo models
- Replies: 66
- Views: 48362
Re: NEW Apollo models
Seems the last Cmodtool don't fix anymore this kind of seam due to mapping in 3DS... something can be done? Dirk? Chris? http://nho.ohn.free.fr/celestia/preview/bugApo.jpg Thats a damn nice looking model there El Christou :) This may be a stupid question but did you weld the vertices on the engine ...
- 01.02.2007, 03:24
- Forum: Textures
- Topic: New Cassini Jupiter maps
- Replies: 52
- Views: 47049
Re: New Cassini Jupiter maps
Sorry, my mistake. I posted the wrong link. The Ciclops images all have borders, and i forgot about the Planetary Photojournal image. Which is the same map without the borders. Here is the correct link http://photojournal.jpl.nasa.gov/catalog/PIA07782 Download the tiff version of the file.
- 31.01.2007, 03:23
- Forum: Textures
- Topic: New Cassini Jupiter maps
- Replies: 52
- Views: 47049
Re: New Cassini Jupiter maps
There is no need to. Since the map is on the web. Save the .tiff image from the Planetary Photojournal site. EDIT: updated link to borderless image. http://photojournal.jpl.nasa.gov/catalog/PIA07782 Resize it to 4096x2048 in any image editing program like photoshop, paint shop pro, or irfran view (a...
- 30.01.2007, 22:18
- Forum: Textures
- Topic: New Cassini Jupiter maps
- Replies: 52
- Views: 47049
Re: New Cassini Jupiter maps
I made my own texture using the tiff version of the Cassini map. Resized it to 4k. It is a great improvement over the default texture (not to knock whoever created the default texture which is good in itself). I tried the moving clouds add-on but IMO it didnt make it look as good so i removed it. I ...
- 28.01.2007, 01:44
- Forum: Textures
- Topic: New feature for 1.5?
- Replies: 5
- Views: 7290
Re: New feature for 1.5?
What about multi layer clouds like the OP asked? Right now in the current version of Celestia you have your cloud mesh with texture, and its possible to do cloud shadows using overlay. Is there a way to add more than 1 cloud mesh a planet?
Looking forward to seeing normal mapped clouds
Looking forward to seeing normal mapped clouds

- 25.01.2007, 21:29
- Forum: Textures
- Topic: New feature for 1.5?
- Replies: 5
- Views: 7290
Re: New feature for 1.5?
Since the current clouds are a larger sphere mesh with an alpha channeled texture it is possible to do, but i doubt the preformance hit would be worth it unless you have a really high end system. The gas giants in celestia by default have no cloud mesh at all (the planet map itself being its cloud d...
- 07.11.2006, 17:03
- Forum: Textures
- Topic: Uranus map
- Replies: 3
- Views: 6067
Re: Uranus map
"If" the banding were visable to the naked eye it would be very faint at best due to the layers of smog. Most of the fictitious textures out now do depict some banding, but this banding was specuation before Uranus started its "spring" season. The hubble pics show that banding is at least partially ...