Posts by alan_federman
- 18.09.2004, 12:52
- Forum: Celestia Users
- Topic: dual monitor support?
- Replies: 13
- Views: 6952
Sorry to beat this dead horse again.
If Celelestia A: Has Dual Monitor Support B: Multiple Windows Then C: How hard could it be to write a stereo projection mode for GeoWall Projection? This could be the ultimate 3-D astronomy projection experience. For those of you unfamiliar with geowall, it uses two LCD projectors onto a silverized ...
- 10.11.2003, 19:28
- Forum: Textures
- Topic: Virtual Mars textures
- Replies: 45
- Views: 25942
Fast downloads for alternate textures.
Selden has been kind enough to make Jestrs textures available, and I have put them up for fast download: http://exp.arc.nasa.gov/downloads/celestia/extras/ These are the alternate texture files: >bm_vtex.zip Blue Marble Earth - extract to /extras >redmarsfolder.zip Jestr's tweaked by Selden - extrac...
- 06.11.2003, 23:51
- Forum: Textures
- Topic: New Mars 4k, 8k And.... 16k, Textures available.
- Replies: 47
- Views: 26688
jestr mars selden tweak available fast download
http://exp.arc.nasa.gov/downloads/celestia/extras/
redmarsfolder.zip
this is the alternative texture 6meg layers 0-4 only - still blows the doors off 8k normal, and probably rivals 16k.
This is a fast link.
redmarsfolder.zip
this is the alternative texture 6meg layers 0-4 only - still blows the doors off 8k normal, and probably rivals 16k.
This is a fast link.
- 06.11.2003, 23:44
- Forum: Scripting
- Topic: setsurface
- Replies: 2
- Views: 5142
Re: setsurface
Thanks - my bad -- missing a space in the file name. DUH!
- 06.11.2003, 17:01
- Forum: Scripting
- Topic: setsurface
- Replies: 2
- Views: 5142
setsurface
I can't seem to get setsurface to work, i.e.
setsurface {name "BlueMarbleDDS"}
or setsurface {name "redmars"}
anyone get this to work? I am using 1.3.1 pre 11
Also I can; seem to get
renderflags {set "Clouds"} or clear clouds to work.
Clues???
setsurface {name "BlueMarbleDDS"}
or setsurface {name "redmars"}
anyone get this to work? I am using 1.3.1 pre 11
Also I can; seem to get
renderflags {set "Clouds"} or clear clouds to work.
Clues???
- 06.11.2003, 16:31
- Forum: Bugs
- Topic: Alternate Textures only one at a time?
- Replies: 5
- Views: 3785
Alternate Textures only one at a time?
I am running a script that goes to earth and mars. I'd like to use the
alternate resolution on both. However if I select alternate resolution for earth, mars gets set to normla and vice versa. Is there a way to select alternate texture from a script, or lock it in at start up?
Thanks
alternate resolution on both. However if I select alternate resolution for earth, mars gets set to normla and vice versa. Is there a way to select alternate texture from a script, or lock it in at start up?
Thanks
- 22.10.2003, 22:19
- Forum: Development
- Topic: Contextual menu add-on?
- Replies: 5
- Views: 3930
On the to do list?
I think adding an option on the right click information menu was for multiple URLs or even launching an external program. Don't know if this is still in the developer hopper list.
- 22.10.2003, 22:16
- Forum: Add-on development
- Topic: New Viking and MER rover models
- Replies: 16
- Views: 13710
New models available
They still need some work, but the v2.3ds and mer-correct.3ds models are now up on the website (see previous post) Thanks to Dr. Love and all you others for helping out. Now if we can put the corrected model together with a superior alternative Mars texture .............
- 16.10.2003, 14:47
- Forum: Add-on development
- Topic: New Viking and MER rover models
- Replies: 16
- Views: 13710
Thanks bh
Would another format help? I have a dxf. Also if you can but up a fixed dish that would be great. You can mail it to me. Thanks A fellow names Firestein(?) gave that to us. He has a tool that converts pictures into models. He did the Viking as a demo.
- 15.10.2003, 22:18
- Forum: Bugs
- Topic: Bookmark FOlders 1.3.1 p5-11
- Replies: 0
- Views: 1537
Bookmark FOlders 1.3.1 p5-11
Using Windows 2000 and XP Bookmark folders don't work. I.e. After creating a folder and and using the "organize bookmarks" to drag an existing bookmark to the folder is apparently the same as dragging the existing bookmark to the trash. The bookmark is totally gone after exiting and resuming Celesti...
- 15.10.2003, 21:47
- Forum: Add-on development
- Topic: At the end a good ISS model!
- Replies: 40
- Views: 25134
RE Different program
This is not a Celestia Addon - totally different program esigned to work in a web browser. Like I said it was commisioned before we know about Celestia. They derived their own 3ds model of the station, and then used a custom plugin to render the 3-d effects. NASA LT is not pursuing 3-d actively - bu...
- 15.10.2003, 21:32
- Forum: Textures
- Topic: BIG Mars PPM files
- Replies: 4
- Views: 3934
MOLA/MOC
The source of the Data is Tim Sandstrom of NASA Ames - he is running a 7 by 7 linux cluster (49 Screens) that can show 140,000 by 140,000 pixels at one time. Tim did the mosaiking so the base images ar 40k by 20k pixiels I am pretty sure the Mola set is 64k data BUT it is unshaded so pretty valuable...
- 15.10.2003, 17:25
- Forum: Add-on development
- Topic: At the end a good ISS model!
- Replies: 40
- Views: 25134
Alternative ISS model.
http://learn.arc.nasa.gov/exp/ And download or go to the viasim link. There is an interactive ISS in which you can add or subtract modules ---- ALSO the demo can be run in 3-d with shutter glasses or with red/blue anaglyph. NASA commisioned this before we knew about Celestia.
- 15.10.2003, 17:13
- Forum: Textures
- Topic: BIG Mars PPM files
- Replies: 4
- Views: 3934
BIG Mars PPM files
I have but up three 3 gig .ppm files of Mars Malin data on my web server. http://exp.arc.nasa.gov/downloads/BigMarsPPM/ they are: moc.ppm (mars observer camera) mola.ppm (unshaded laser altimeter) molashaded.ppm (shaded mola) Any of you power users are welcome to make textures from these. These are ...
- 15.10.2003, 16:58
- Forum: Add-on development
- Topic: New Viking and MER rover models
- Replies: 16
- Views: 13710
New Viking and MER rover models
IF any of you model wizards have a chance, perhaps you can help me polish these models in http://exp.arc.nasa.gov/downloads/celestia/models/ v2.3ds MER.3ds These ara almost finished models, but need some node and texture work. THe VIking model has a bad radio dish and no decals. The MER model displa...
- 10.10.2003, 15:34
- Forum: Development
- Topic: NASA project is dead -Let's establish our own education site
- Replies: 25
- Views: 13710
NASA needs you more than you need NASA
NASA needs the co-operation and good will of the Celestia community much more than you need us. I and the Learning Technology Project have demonstrated Celestia and other similar programs to many NASA scientists, astronauts and administrators. At a recent Senior Staff meeting at Ames Research Center...
- 01.10.2003, 17:58
- Forum: Development
- Topic: Using CVS
- Replies: 1
- Views: 1680
Using CVS
I am not stupid. I have tried WinCVS, Tortoise CVS and CVS 11.5 on windows and haven't had any luck doing an anonymous checkout. I can get it to work in Linux no sweat. I also have used other CVS sources to checkout in windows with no problem, Do you have automatic "bomb windows" filters in place? I...
- 24.09.2003, 15:37
- Forum: Development
- Topic: How do I build celestia.exe on XP ?
- Replies: 4
- Views: 4415
Version?
Hey Paolo - what version of Visual Studio are you using?
The latest .net version seems a lot smarter so that the CVS for things like OpenSceneGraph almost compile on the first try.
The latest .net version seems a lot smarter so that the CVS for things like OpenSceneGraph almost compile on the first try.
- 29.08.2003, 21:34
- Forum: Textures
- Topic: Normal Map for Moon
- Replies: 3
- Views: 3857
Moon files
http://exp.arc.nasa.gov/downloads/celestia/textures/hires/ moonbump.jpg 2k moon bumpmap produced from LIDAR data moonnorm.dds 2k moon normal map " " " " moonnasa.dds 8k grey moon - Clementine data, less colorful, but more sceintifically accurate - has some missing data. I will make higher resolutio...
- 29.08.2003, 16:17
- Forum: Textures
- Topic: Normal Map for Moon
- Replies: 3
- Views: 3857
Normal Map for Moon
I am going to start working on a Moon normal map. I will use the USGS LIDAR data set from the map-o-planet set. I think my resolution will by 4k by 2k as a first stab. - If this sa already been done - plese send me a private message so I don't re-invent the wheel - I just haven't seen a good nromal ...