Posts by Ozark
- 13.08.2007, 17:49
- Forum: Scripting
- Topic: A Couple Of Questions Plz
- Replies: 1
- Views: 4174
Re: A Couple Of Questions Plz
Hi Mr. Noob You can find that information here: http://www.lns.cornell.edu/~seb/celestia/creating-ssc-files.html and You can find alot more information here on modding Celestia: http://www.celestiamotherlode.net/catalog/documentation.html also you can do a search on the forums for other questions yo...
- 13.08.2007, 16:22
- Forum: Textures
- Topic: UPDATE!! - Ultimate Terraformed Mars Texture
- Replies: 195
- Views: 183926
Re: UPDATE!! - Ultimate Terraformed Mars Texture
Wow!
That is Fantastic. Its obvious you spent a good deal of time on this project. I can't wait to see the finished results.
Ozark

That is Fantastic. Its obvious you spent a good deal of time on this project. I can't wait to see the finished results.
Ozark
- 13.08.2007, 06:41
- Forum: Textures
- Topic: Multiple Normal Maps
- Replies: 1
- Views: 3882
Re: Multiple Normal Maps
Ok, I see that I can specify CloudNormalMap command in the ssc file but, still not sure about SRTM and Bathymetry. Any help here would be appreciated.
Ozark
Ozark
- 12.08.2007, 20:07
- Forum: Textures
- Topic: Multiple Normal Maps
- Replies: 1
- Views: 3882
Multiple Normal Maps
Hi All Is it possible to use more than one Normal Map on a given model. For example i would like to see what earth looks like with the SRTM data, the Gebco Bathymetry data and a normal map i created with the photoshop dds plugin for some clouds. But i would like to see them all at once instead of cr...
- 12.08.2007, 15:18
- Forum: Textures
- Topic: Earth Bathymetry Question
- Replies: 4
- Views: 5795
Re: Earth Bathymetry Question
Thank you Gentleman!
It's amazing how 1 pixel can make such a huge difference!
Ozark

It's amazing how 1 pixel can make such a huge difference!
Ozark
- 12.08.2007, 05:00
- Forum: Textures
- Topic: Earth Bathymetry Question
- Replies: 4
- Views: 5795
Earth Bathymetry Question
Hi all I just downloaded the Earth Bathymetry map found here: http://snowy.arsc.alaska.edu/nasa/topography/gebco_bathy.21601x10801.bin.gz I followed step by step the directions according to this post using Fridgers code: http://www.shatters.net/forum/viewtopic.php?t=10071&start=15 And this is th...
- 11.08.2007, 15:17
- Forum: Textures
- Topic: Image proportion Retention Help
- Replies: 4
- Views: 5797
Re: Image proportion Retention Help

BadNight:

Goodnight:

Ozark
- 09.08.2007, 11:15
- Forum: Textures
- Topic: NMtools question
- Replies: 5
- Views: 6043
Re: NMtools question
Hi Fridger The home of my nmtools package is our CelestialMatters site (click on the CM icon below). There you also find my detailed step-by-step tutorial. The nmtools are made for people to obtain huge scientific grade normalmaps with normal home computers. Hence the input is for 16 bit binary elev...
- 09.08.2007, 02:26
- Forum: Textures
- Topic: NMtools question
- Replies: 5
- Views: 6043
NMtools question
I've searched the forum and haven't found an answer to my question. Do the nmtools ONLY work for binary height maps or will they work with say, Bump Maps, or Embossed images? I know they do not work for RGB images but so far I have only been able to use them with the SRTM .bin files for Earth. :? :?
- 08.08.2007, 23:03
- Forum: Textures
- Topic: Earth Night
- Replies: 18
- Views: 16154
Re: Earth Night
fsgregs, Post Posted: Tue Aug 07, 2007 9:23 am Post subject: Ozark: WOW, I've never run across a 3 Gigabyte single image file before. It's a bit too large for use in Celestia Wink . Does anyone have a more user friendly night texture that is recent? The ones on the motherlode are good, but I'm just ...
- 07.08.2007, 21:32
- Forum: Textures
- Topic: Image proportion Retention Help
- Replies: 4
- Views: 5797
Re: Image proportion Retention Help
Thanks for the tip Spaceman Spiff, I'll give it a try. BTW you are quite right about the night lights! 

- 07.08.2007, 03:40
- Forum: Textures
- Topic: Image proportion Retention Help
- Replies: 4
- Views: 5797
Image proportion Retention Help
Does anyone out there Know of maybe a bash script or an exe program to resize an image while retaining image proportions? For example I'm coming across a lot of files that are saved in different sizes such as 43201x15601 but when converting them to say, 32768x16384 the image proportions turn out mor...
- 07.08.2007, 02:56
- Forum: Textures
- Topic: Help converting 32k tif image of Mars!
- Replies: 7
- Views: 8400
Re: Help converting 32k tif image of Mars!
Nip2 worked Great! Didn't Know anything about nip2 so i didn't try it. I've since started playing around with it more and getting to know the program a bit more. Anyway, vt'd both 16k version and 32k version. You guys were right 16k version was better. I kinda of figured that but wanted to try for m...
- 07.08.2007, 00:48
- Forum: Textures
- Topic: Earth Night
- Replies: 18
- Views: 16154
Re: Earth Night
Hi fsgregs,
It's not Johns Map but its about as real as you can get!
http://www.ngdc.noaa.gov/dmsp/global_composites_v2.html
For a realistic view from Earth as far as "color" goes, google sattelite images, and then color the maps accordingly.
Ozark
It's not Johns Map but its about as real as you can get!

http://www.ngdc.noaa.gov/dmsp/global_composites_v2.html
For a realistic view from Earth as far as "color" goes, google sattelite images, and then color the maps accordingly.
Ozark
- 03.08.2007, 00:49
- Forum: Development
- Topic: Cloudy_3D and GLnebula : real-time nebula visualisation
- Replies: 39
- Views: 25289
Re: Cloudy_3D and GLnebula : real-time nebula visualisation
I am fairly new to the Celestia forums, I have asked my share of "newbie" questions and may ask more in the future. But I love the challenge of figuring out on my own how to use all the features Celestia has to offer. I am no programmer am not familiar with anything non-windows (sorry Fridger, I kno...
- 31.07.2007, 20:33
- Forum: Textures
- Topic: Help converting 32k tif image of Mars!
- Replies: 7
- Views: 8400
Re: Help converting 32k tif image of Mars!
I haven't tried nip2 yet. Ill try that before i scale it down and see what the results are. Actually i planned on making a 32k map as well as 16k so i could see for myself the differences. Thanks
Ozark
Ozark
- 31.07.2007, 02:54
- Forum: Textures
- Topic: Help converting 32k tif image of Mars!
- Replies: 7
- Views: 8400
Help converting 32k tif image of Mars!
I downloaded a mars jpeg image with 23040x11520 dimensions and resized it to 32768x16384 tif. But i do not know how to convert it to Png or Jpg to vt it. I've tried imagemagick, irfanview, Photoshop, vips, but none seem to be capable. :( when i resized it in Photoshop, i was only able to save it as ...
- 31.07.2007, 01:43
- Forum: Textures
- Topic: virtualtex script help
- Replies: 44
- Views: 31888
Re: virtualtex script help
:D :D :D Success!! Thank you john! :D The problem i was having (and perhaps i wasn't doing it correctly )but whereyou said: cd C:\\Path to test and hit enter then type sh vipsvt.sh *.png 512 png and hit enter and see what happens for some reason typing vipsvt.sh was causing my problems. When i typed...
- 29.07.2007, 19:57
- Forum: Add-on development
- Topic: Europa 8k Color Enhanced!!
- Replies: 2
- Views: 3438
Re: Europa 8k Color Enhanced!!
Hi danielj,
Your right it is false color. The original was black and white.
here is a link to the original
http://astrogeology.usgs.gov/Projects/J ... dwnld.html
Yes I am aware some people may not like this. Thats Ok!
Some people might.
Your right it is false color. The original was black and white.
here is a link to the original
http://astrogeology.usgs.gov/Projects/J ... dwnld.html
Yes I am aware some people may not like this. Thats Ok!

- 29.07.2007, 07:22
- Forum: Add-on development
- Topic: Europa 8k Color Enhanced!!
- Replies: 2
- Views: 3438
Europa 8k Color Enhanced!!
Hi Fellow Celestians
This is My first attempt at enhancing the Color of Europa! All Critiques are welcome!!


