Posts by Osprey
- 04.07.2011, 19:36
- Forum: Ideas & News
- Topic: Texture, script, add-on installer?
- Replies: 21
- Views: 23423
Re: Texture, script, add-on installer?
$ wish8.5 celpkgk.tcl Error in startup script: can't find package BWidget while executing "package require BWidget" (file "celpkgk.tcl" line 12) You need BWidget which is part of tcllib in linux (Ubuntu) as I remember and separate part in FreeBSD (x11-toolkits/bwidget) but no in...
- 04.07.2011, 12:31
- Forum: Ideas & News
- Topic: Texture, script, add-on installer?
- Replies: 21
- Views: 23423
Re: Texture, script, add-on installer?
Eh, I need more time to finish all I'm planning. Currently I create ports for ~100 add-ons (celestiamotherload contain over 1000) for my celpkg (Almost all extrasolar category done). Downloads: Unix celpkg-unix-1.0.3.tar.gz (you need install tcl/tk and wget) Windows: celpkg-pack-1.0.3.exe Some scree...
- 21.05.2011, 18:06
- Forum: Ideas & News
- Topic: Texture, script, add-on installer?
- Replies: 21
- Views: 23423
Re: Texture, script, add-on installer?
In any case for it be great to make celestia read zip files like it in quake for .pak files `cause several addons may contain thousands files.
- 21.05.2011, 13:41
- Forum: Ideas & News
- Topic: Texture, script, add-on installer?
- Replies: 21
- Views: 23423
Re: Texture, script, add-on installer?
I want to inform all about my proto celpkg manager writen on tcl/tk, I was wrote core 1 year ago (as test application when i learn TCL language), being still unfinished it can download (also mirrors available too), extract, patch and install files or configure celestia.cfg, or lua files (very and ve...
- 10.04.2011, 20:36
- Forum: Petit Bistro Entropy
- Topic: Space Engine
- Replies: 36
- Views: 54017
Re: Space Engine
I was found 1 year or more space engine project on one Russian game dev forum http://www.gamedev.ru/projects/forum/?id=122716 Author told that he use some code and some design from celestia, also he promise to make it open source /he must because he use code from celestia as I know/. Addons may be c...
- 02.12.2010, 18:38
- Forum: Add-on releases
- Topic: Commerical Celestia
- Replies: 8
- Views: 7349
Re: Commerical Celestia
As I know GPL license allow commercial usage if modified source code are available, and yes, i can't find any src at 3dastronomer. com
- 01.10.2010, 07:32
- Forum: Development
- Topic: Bloom?
- Replies: 6
- Views: 6461
Re: Bloom?
More alive? Not so many men saw Earth from space and I think they was not drunk to see blooms:)
/me belive that hdr will finished in someone day.
/me belive that hdr will finished in someone day.
- 25.11.2009, 07:42
- Forum: Textures
- Topic: Make Celestia download planetary maps like World Wind
- Replies: 2
- Views: 4551
Re: Make Celestia download planetary maps like World Wind
As I know, google don't love when other programs use their maps.
- 06.10.2009, 15:13
- Forum: Celestia Users
- Topic: Converting *.bgl to 3DS ???
- Replies: 4
- Views: 5109
- 01.04.2009, 10:30
- Forum: Petit Bistro Entropy
- Topic: Computer virus / worm warning
- Replies: 5
- Views: 19761
Re: Computer virus / worm warning
You can also check your network for infected hosts - http://iv.cs.uni-bonn.de/wg/cs/applications/containing-conficker/ (there are also memory scaner for confiker) Also you can scan network by latest nmap: nmap -PN -T4 -p139,445 -n -v --script=smb-check-vulns --script-args safe=1
- 03.02.2009, 08:52
- Forum: Development
- Topic: celestia ED+ 2.0.1 full designed installer
- Replies: 6
- Views: 7275
Re: celestia ED+ 2.0.1 full designed installer
trojans and virusses are created by the developpers of viruscheckers itself . yes, indeed ^) Maybe its my problem with my phobia of win virus... If it clean then its a good work for new celestia win users. but imho, it more usefull will be if only addons will be merged into one torrent (some archiv...
- 01.02.2009, 20:41
- Forum: Development
- Topic: celestia ED+ 2.0.1 full designed installer
- Replies: 6
- Views: 7275
Re: celestia ED+ 2.0.1 full designed installer
omg, and why use .exe, maybe because you want inject some trojan or s. e. hehe
- 26.01.2009, 17:35
- Forum: Development
- Topic: GameDev
- Replies: 4
- Views: 4913
Re: GameDev
If I know, GPL make possible to make profit but it must be just an _opensource_ engine, he he, are you ready to make opensource game?
- 04.01.2009, 20:28
- Forum: Development
- Topic: New UI Backend: AGAR?
- Replies: 1
- Views: 3343
New UI Backend: AGAR?
I was play with libAgar and I think that it may be useful for celestia as gui front-end. I wrote a little patch that use libagar. http://img152.imageshack.us/img152/9827/screenshotni2.th.png [+] * No heavy dependencies like gtk or qt4, only SDL and Freetype * It's C lib and can be easy scripted wia ...
- 09.12.2008, 21:48
- Forum: Development
- Topic: Celestia now uses Subversion
- Replies: 2
- Views: 10746
Re: Celestia now uses Subversion
omg, i'm just yesterday subscribe to celestia-cvs:/
- 09.12.2008, 09:18
- Forum: Development
- Topic: Celestia Syntax Highlighting + Emacs
- Replies: 6
- Views: 5272
Re: Celestia Syntax Highlighting + Emacs
fixedThere's a typo in the .emacs code: .dso should be .dsc (see not oh)
Why not? Btw, where is official wiki? http://en.wikibooks.org/wiki/Celestia?Can I put your ssc/stc/dsc mode on the Celestia Wikibook too?
- 08.12.2008, 06:19
- Forum: Development
- Topic: Celestia Syntax Highlighting + Emacs
- Replies: 6
- Views: 5272
Re: Celestia Syntax Highlighting + Emacs
Oops, I forget link to download, fixed first post.
Yes, other editors are much easy, and they are real editors. emacs have all but have no editor.
I think there no problem to get keywords from here for example.

I think there no problem to get keywords from here for example.
- 07.12.2008, 21:57
- Forum: Development
- Topic: Celestia Syntax Highlighting + Emacs
- Replies: 6
- Views: 5272
Celestia Syntax Highlighting + Emacs
Hello, Is there emacs's Geeks? I was wrote major mode for editing/viewing ssc, stc, dso catalog files. It support hideshow and imenu (see screenshot) http://img261.imageshack.us/img261/4713/screenshot2xh8.th.png download: http://www.emacswiki.org/emacs-en/CelsscMode