No cloud shadows:

With cloud shadows:

Unfortunately, there's no way that cloud shadows will work with tiled cloud textures.
--Chris
t00fri wrote:I think what we URGENTLY would need next at the OpenGl front is better atmospheres!!
chris wrote:t00fri wrote:I think what we URGENTLY would need next at the OpenGl front is better atmospheres!!
I agree completely. Here's my list of priorities right now:
- Finish cloud shadows (easy)
- Fix bugs in new star rendering code
- Prerelease? (if everyone on the dev list agrees)
- New atmosphere code
- Realistic planet surface illumination (Lommel-Seeliger or some approximation)
- Lots of work on accuracy--better orbital calculations, precession, coordinates systems
--Chris
t00fri wrote:Just to complement from my side:
...
** (planetary, bipolar) nebulae
...
chris wrote:...
Unfortunately, there's no way that cloud shadows will work with tiled cloud textures.
chris wrote:Here's my list of priorities right now:
- Prerelease?
chris wrote:PlutonianEmpire wrote:Question: how will all the new stuff affect performance, especially on low end computers like mine?
The performance of the new rendering code mostly depends on your graphics card. What do you have in your system?
--Chris
Johaen wrote:How do the shadows work? Are they directly beneath the clouds? Are they all off to one specific side at a certain distance? Or are they like real shadows, and depend on the angle of the Sun, kinda like the eclipse shadows work?
chris wrote:I agree completely. Here's my list of priorities right now:
- Finish cloud shadows (easy)
- Fix bugs in new star rendering code
- Prerelease? (if everyone on the dev list agrees)
- New atmosphere code
- Realistic planet surface illumination (Lommel-Seeliger or some approximation)
- Lots of work on accuracy--better orbital calculations, precession, coordinates systems
Celestia will continue to support older graphics hardware, but a lot of the new rendering methods are only practical on OpenGL 2.0/DX9 capable hardware.Chuft-Captain wrote:Firstly I'd just like to say this work and your other work on improved rendering looks absolutely awesome Chris. Unfortunately I won't be able to benefit from any of this as I don't have OpenGL 2.0 graphics.
This could well be the release that finally forces me to upgrade my desktop memory and graphics (perhaps to a Nvidia card).
Just one question about the following list of priorities. I see that depth-sorting issues is not on the list. Have you given up on that Chris?, or just forgot to mention it? Or have you fixed it already? (***typed with a hopeful tone***)