So let's see if I get the gist of what you and Chris were referring to...
Chris wrote:
I agree completely, and in fact have created a version of the code that used the filtered color for the *specular* light. This produced a very nice effect of orange reflections on water during sunrises and sunsets. For diffuse light, the results seemed strange for the familiar case of the Earth. The color shift seemed too dramatic--I don't think I was properly accounting for the contributions of the direct light from the Sun and the scattered light from the sky.
So from this bare minimum of information, can I assume that one can account for the atmospheric effects on Venus using some sort of specular color map?
Sorry, I know I'm a real pain in the Wazoo, but I am really trying to understand the situation with Venus here. In fact, I
have been for about two months now. Ask John van Vliet. He'll tell you what a
real pain I can be.

I really
am sorry here, but I simply fail to see how Venus can be rendered as a gray scale image when there is so much activity apparent on its surface. The very high temperatures, the existence of calderas, lava plains, trenches, etc. just simply do not allow me to believe that we'd see a gray surface if we could walk around on Venus.
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN