Celestia does not yet provide a way to control the relative brightness of a Nebula. Currently that can only be done with varying the brightness of the image itself.
There isn't any extensive documentation for textures in Celestia because Celestia really doesn't provide any way to manipulate them. The support for Deep Space Obects was added very recently and is just the bare minimum.
FWIW, I use either NetPBM or ImageMagick to merge an Alpha channel into png images. Every once in a while there's an image that NetPBM won't do that for, and it'll stay opaque. It's obviously a bug in NetPNG, since ImageMagick has no problems with the same files.
The NetPBM command is
Code: Select all
pnmtopng -alpha grey-image.pgm color-image.ppm >masked-image.png
The ImageMagick command is
Code: Select all
composite -compose CopyOpacity grey-image.pgm color-image.ppm -type TrueColorMatte masked-image.png
(although composite isn't limited to working with ppm files)
For some reason, I find the NetPBM command somewhat easier to remember
