Celestia crash in some situations when more than one virtual texture is simultan used for one planet. I guess this bugs are only under Windows because Fridger has nothing reported so far.
The crashes happen only in 'OpenGL vertex program/NVIDEA combiners' especialy if you switch to this mode.
crash 1: Surface map and specular map(both dxt1c) use virtual textures with different tile size. Celestia crash when swithed the display modes.
chash 2: Surface map(dxt1c) and normal map(dxt3) with same tilesize but normal map with more level. Celestia crash when it loads the level where only the normal map is maped or when swithed the display modes.
I hope this bug can be fixed.
Bye Jens
PS: Here is a beautiful shot of the Mars south pol (my 8k flatmars map, 16k normal map)
