phoenix wrote:why you don't sign up like "everyone" else?
Phoenix
Because as a guest I wrote the very first post to the (old) celestia forum. It's a spleen or a good old times thing or - you get it

Axel
phoenix wrote:why don't you guys just burn your artwork of textures on CD and send them to me via mail?
i will put them on my ftp no matter what size (meaning less than 15 GB) :-)
i also have the hardware to merge/edit textures up to 1 GB and above but i don't have the time...
greets
Phoenix
Axel wrote:One word about beeing emotional.
I can't believe we go around in circles for days now. It can't be so hard to provide the textures on cdr, it can't be so hard to send a cdr by snail-mail or whatever.
It can't be so hard to edit solarsys.scc, glue them together into a zip and finally upload that thing everyone wants for a year or so.
So I get the impression of artificial delay, and that makes me - guess what - emotional. :x
CU, Axel
Morpheus wrote:t00fri wrote:And please, /you are trying again/, by suggesting that I am delaying on purpose that my textures become public! Why do you do this??
And why exactely you don't want to share them ?
t00fri wrote:Last repetition: my internet-access goes through my lab and not via a
commercial provider. Since we even had ssh hacked and our scientific
data are very valuable, our security department has cosed up any
access from outside our domain, by ftp, telnet and even ssh! My
private WEB servers are not allowed to be made visible beyond our
domain either. My bandwidth from the computer at home where I
developed the hirez textures is 33KB/sec (!!!) with an analog
modem....
Chris wrote:Anyhow, I know it's been said many times, but there's a very good
reason that the large DXT textures are hard to get: they're huge! I'd
love to make them available for download on shatters.net, but I'm
concerned that my poor DSL line would be completely saturated by
people trying to download them. No one is deliberately making it
difficult to get the textures, or just teasing with screenshots.
However, "the other side" seems to be overtaking with
"lots of noise"...
Thilo wrote:How large would they approximately be?
I still remember i uploaded a 550 Mbyte EliteForce/JediKnight2 .pk3 file to a serverin about 12 hours with my DSL 128kbit/s upload ... and i think many many users would be anxious to mirror your texture files ;), as you might have guessed from a few replies here.
So, nothing is impossible with patience. I have patience ;-)
Axel wrote:It can't be so hard to provide the textures on cdr, it can't be so hard to send a cdr by snail-mail or whatever. It can't be so hard to edit solarsys.scc, glue them together into a zip and finally upload that thing everyone wants for a year or so.
So I get the impression of artificial delay, and that makes me - guess what - emotional. :x
CU, Axel
Rassilon wrote:Im personally looking for a 2k or greater jupiter texture...The best I got so far was one from JPL and its ~1000 x 600...
t00fri wrote:Rassilon wrote:Im personally looking for a 2k or greater jupiter texture...The best I got so far was one from JPL and its ~1000 x 600...
Sorry, I have nothing bigger, either. Mine is cut down to 1024x512.
Some of the textures (also the default one) need a substantial offset in solarsys.ssc in order that Jupiter's conspicuous /red spot/ apears at the right time. Since the light takes a pretty long time already from juppi to earth, and the travel time is not yet accounted for, this requires some fiddling...
But perhaps you simply do not care...
I just thought, I let you know.
Bye Fridger
Code: Select all
"Saturn" "Sol"
{
Texture "saturn.jpg"
Color [ 1.0 1.0 0.85 ]
HazeColor [ 0.0 0.0 1 ]
HazeDensity 0.25
Radius 60330
Oblateness 0.1076
CustomOrbit "saturn"
EllipticalOrbit
{
Period 29.4577
SemiMajorAxis 9.5371
Eccentricity 0.0542
Inclination 2.4845
AscendingNode 113.715
LongOfPericenter 92.432
MeanLongitude 49.944
}
RotationPeriod 10.65622
Obliquity 28.052 # old value: 26.73
LongOfRotationAxis 168
Albedo 0.50
Rings {
Inner 74658
Outer 140000
Texture "saturn-rings.png"
# Bjorn Jonsson <http://www.mmedia.is/~bjj> recommends this
# color for rendering Saturn's rings. No idea if it's right,
# but it looks nice
Color [ 1.0 0.88 0.82 ]
}
}
Rassilon wrote:Aye! Look at this...done with speculars...
Fridger I would like to use your clouds if thats ok?