
Flip or offset? I would use offset maybe...Let me know what you did to get that straightened out...would be nice to see Jupiter as its supposed to be in the sky...
Rassilon wrote:Thanks but your able to do the same ;)
Flip or offset? I would use offset maybe...Let me know what you did to get that straightened out...would be nice to see Jupiter as its supposed to be in the sky...
Rassilon wrote:Ahh yes they add that extra touch...If you dont mind I would like to include as download in my solar system project... I still have to do Uranus and Neptune next...I also am going to redo Saturn...though I really like the look I gave saturn earlier...I suspect its not that real looking...just cinema ;)
t00fri wrote:So, "long-time" transfers /out of my domain/ are hard. The network is continuously monitored by our computer department! It all works, if we find a "fast-upload" solution, like 10 minutes or so.
t00fri wrote:Rassilon wrote:Ahh yes they add that extra touch...If you dont mind I would like to include as download in my solar system project... I still have to do Uranus and Neptune next...I also am going to redo Saturn...though I really like the look I gave saturn earlier...I suspect its not that real looking...just cinema
Ah yes, I forgot: I also did an "unsharp masking" touch up on the 2k Juppi with GIMP default parameters. Makes it much more crisp.
Also I'd recommend to make the clouds rotate faster than 200, e.g. 500. For your phantasy stuff you may even go up to 7000;-). Looks cool.
Sure you may do with the clouds what you like. It's all yours..
Bye Fridger
t00fri wrote:...I could transfer my stuff by DAT tape during next week to my office
computer and transfer the things by remote action from my computer at
home in reasonable chunks (20MB, say) to some ftp server /on a
weekend/. This would not work for the coming one, since I am very busy
finishing some conference paper where the deadline is this weekend.
But, I think triggering 20 MB transfers remotely on a Sunday could
work fine, even if the transfer is fairly slow.
t00fri wrote:This still leaves me with the BIG problem what I should select from
the big mess of textures that I have produced here, meanwhile;-))
Axel wrote: You are admittedly in a bad technical situation over there @DESY, but
if we try hard we can find a solution for a lot of probs, including
transfer and webspace
Axel wrote:Of course we have to check your textures with what's available as
well, but we'd have a solid, albeit huge base to start with.
Axel wrote:So if possible, I'd suggest to convert your textures into as many jpgs
as needed (e.g. one for the visible part, onother for the
alpha-channel, you get it).
These could be sufficiently less huge and be uploaded fast. We'd also have less
webspace probs and they could be downed faster.
On the local user's machine we could eventually script The GIMP (*X and Win
flavor) to convert them back into the format the DXT-converter can
import and feed the tool with them automatically.
That way we'd only have to do a Script-Fu, not to recompile the Dxt-converter.
t00fri wrote:
I am not getting you: How again did you want ot avoid recompiling
nvdxt for LINUX by using a Script-Fu?
phoenix wrote:t00fri wrote:
I am not getting you: How again did you want ot avoid recompiling
nvdxt for LINUX by using a Script-Fu?
nvdxt works fine for me with Winex: http://www.transgaming.com/create_accnt ... SirPhoenix
using debian-unstable / kernel 2.4.19-preX
although i have problems converting very large textures which is a nvdxt problem, i crashes on both systems, win2k and linux...
greets
Phoenix
phoenix wrote:t00fri wrote:So, "long-time" transfers /out of my domain/ are hard. The network is continuously monitored by our computer department! It all works, if we find a "fast-upload" solution, like 10 minutes or so.
1 Mbit/s should be enough , i can offer that ;-)
greets
Phoenix
t00fri wrote:We are in an /excellent/ technical situation...
t00fri wrote:Who is "we"? I do not see what role you are playing during
this procedure? Are you seeing yourself as some sort of "manager"?;-)...
t00fri wrote:Any further action I consider too early. I shall add a
README file to my directory that briefly explains the contents. I
shall add some instructions for people to use or convert the files to other
formats inclusive DXT.
Before we are ready to produce a real "official" hires texture pack
for everyone, still a number of serious problems have to be solved
first, as I indicated in previous mails. Also, in the upcoming version
1.2.5, there are a number of changes that will affect the procedure.
Axel wrote:Hi,t00fri wrote:We are in an /excellent/ technical situation...
That's really good news. I meant the bandwith problematic reg. private uploads you described multiple times.t00fri wrote:Who is "we"? I do not see what role you are playing during
this procedure? Are you seeing yourself as some sort of "manager"?;-)...
The concept of 'we' is doing something together, as opposed to the concept 'I' and can stand for every person willing to contribute. You probably overlooked I suggested yesterday to jointly do a texture *pack* compromised of a Zip which works *foolproof for everone*.
If you don't like the 'we' concept you are of course welcome to do it as you please. As long as everyone will be able to use the result.t00fri wrote:Any further action I consider too early. I shall add a
README file to my directory that briefly explains the contents. I
shall add some instructions for people to use or convert the files to other
formats inclusive DXT.
Before we are ready to produce a real "official" hires texture pack
for everyone, still a number of serious problems have to be solved
first, as I indicated in previous mails. Also, in the upcoming version
1.2.5, there are a number of changes that will affect the procedure.
Thanks again for finally providing your textures.
If you give your ok, I'll do a temporarly (for 1.2.4) and 'inofficial', albeit accessible texturepack out of these.
Bye,
Axel
Axel wrote:Hi,t00fri wrote:We are in an /excellent/ technical situation...
That's really good news. I meant the bandwith problematic reg. private uploads you described multiple times.
If you give your ok, I'll do a temporarly (for 1.2.4) and 'inofficial', albeit accessible texturepack out of these.
Bye,
Axel
t00fri wrote:Thats interesting, but what exactly is Winex? I never came across it. Is this a /stable/ Windows emulator? Is it free or commercial?
t00fri wrote:Of course, newbies who will run an off-the-shelf Linux distribution will not have Winex installed, I guess. It is not on SuSE as far as I know. Of course one can easily reboot and do the conversion under Windows, but that again is not a Newbie friendly procedure.
t00fri wrote:I got an older version of nvdxt from Pixel, who claims that it does NOT crash with very big textures. Do you want me to send you this tonight?
Bye Fridger
Thilo wrote:Actually i had no problems compiling winex out of CVS.
Although certain openGL programs had errors